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Commit Graph

391 Commits

Author SHA1 Message Date
SuperAo
36771b0948 proofread 02 Lighting/01 Colors, Completed the translation. 2024-04-07 10:24:26 +08:00
Gary Wang
b967252108 Merge pull request #290 from SuperAoao/Branch_new-theme_fix#286
fix issue 坐标系统小节 翻译改进 #286 , DOOM翻译为毁灭战士并增加小括号解释
2024-04-04 13:42:47 +08:00
SuperAo
3afeaba5be fix glGenerateMipmaps 更正为 glGenerateMipmap 2024-04-03 10:26:33 +08:00
SuperAo
aadcb18b2e fix 入门-坐标系统 这一段代码多了一个括号 #289 2024-04-02 15:56:25 +08:00
SuperAo
821276062b fix issue 坐标系统小节 翻译改进 #286 , DOOM翻译为毁灭战士并增加小括号解释 2024-04-02 15:53:49 +08:00
SuperAo
2462bd506d fix: 修正渲染管线相关上下文 2024-03-11 16:22:08 +08:00
SuperAo
81f55dc6ad fix issue:你好,三角形 小节图形渲染管线流程与原文不一致 #283
说明:修正了渲染管线的中文配图与相应阶段描述,与https://learnopengl.com/Getting-started/Hello-Triangle中的内容一致
参考文档:
https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview
https://learnopengl.com/Getting-started/Hello-Triangle
2024-03-11 15:31:49 +08:00
kamiduki
1b503c630e fix typo in 04-01 2024-03-07 00:53:40 +08:00
L-Super
5ba78808ad fix 03 Hello Window.md
修复一些不通顺的语句,错误翻译
2024-01-13 22:40:18 +08:00
superao
65ac084c06 fix issue:高级光照(阴影,法线贴图,视差贴图)问题汇总(翻译错误,图片链接缺失...) #276 2024-01-11 12:19:35 +08:00
superao
d0fe0d24d2 fix issue: 入门->你好 三角形 格式错误 #263, 正确加载NDC图片和相应描述内容 2024-01-11 11:44:31 +08:00
ligen131
cf8cf032b3 修复 01-04 你好,三角形 的一个格式小错误 2023-12-13 10:59:55 +08:00
Yuqian Zhang
55437f26b0 翻译了一下Guest Articles2022的区域光 (#271)
* 6.19 大致翻译了一遍

* 6.19 图片下载

* 6.19 图片+注释

* 6.19 一些完善

* 6.19 排版修正 & 名词修正

排版修正:
- 段落间仅留一个换行
- 图片文字说明补全
- 注释仅留一个tab

名词修正:
- 辐射通量 & 辐照度 & 辐射度

* 6.19 多了一个点
2023-06-19 22:24:52 +08:00
yuyn
6a3c793ccf 7-2.PBR光照章节校对 2023-05-20 09:30:40 +08:00
ryosga
e390dd448a Update 06 Particles.md
修改翻译错误
2023-05-18 16:10:30 +08:00
Gary Wang
fbe2c9d60f Fix image links in 'Skeletal Animation.md' 2023-05-14 19:24:53 +08:00
Chris Cheng
129e1db990 完成骨骼动画翻译 (#270)
* Finish translation of skeletal animation
* images part 1
* images part 2
* Update 04 Skeletal Animation.md
* Update docs/03 Model Loading/04 Skeletal Animation.md
* Update 04 Skeletal Animation.md
* Update mkdocs.yml
* Rename docs/03 Model Loading/04 Skeletal Animation.md to docs/08 Guest Articles/2020/01 Skeletal Animation.md
Change the path of the article
* Update mkdocs.yml
* Changed the path of the image
* Fix the path of images

---------

Co-authored-by: Gary Wang <git@blumia.net>
2023-05-14 18:46:25 +08:00
krasjet
12e0c5cf99 update mkdocs to be compatible with python 3.7+
fix #261
2023-04-26 02:52:19 +00:00
Chris Cheng
98eee88104 Update 07 Review.md
修正为“手电筒”
2023-04-24 23:56:24 +08:00
Chris Cheng
24f7b6cb4f 更改 getting start/review.md。修正翻译错误。修正与前文翻译不一致问题 2023-04-24 02:22:56 +08:00
Chris Cheng
3ec3040085 修正 lighting/review.md 的部分翻译,使其更准确,更贴近于中文习惯用语 2023-04-24 02:15:03 +08:00
KimoriTama
af3392c995 bugfix:视差贴图,书写错误 2023-03-04 16:36:51 +08:00
KimoriTama
ca85308f99 fix:立方体贴图翻译错误 2023-01-15 11:52:34 +08:00
yuyingnanb
bab6ad6715 7-1.PBR理论章节校对 2022-12-15 23:57:26 +08:00
冰糖雪狸
d33979b034 修复 翻译错误 2022-10-17 00:38:57 +08:00
liaoyijian
8b2a9ef60c Update 几何着色器 Geometry Shader.md 2022-06-14 22:09:50 +08:00
ryosga
9356a9a337 Update 08 Powerups.md
修改错字
2022-05-31 12:25:51 +08:00
Kang Lin
4ece309afd 校对 01-04 你好,三角形 2022-05-30 12:51:24 +08:00
ryosga
6f5474c090 Update 03 Rendering Sprites.md
删除重复语句
2022-05-30 11:53:47 +08:00
ryosga
74fd8dacf8 Update 02 Mesh.md
纹理编号是整型, 应该调用setInt
2022-05-24 20:11:38 +08:00
ryosga
518c27de3d Update 09 Geometry Shader.md
去除重复段落
2022-05-23 12:26:28 +08:00
ryosga
09bc12e3be Update 06 Multiple lights.md
勘误: 一下 -> 以下
2022-05-13 15:47:44 +08:00
Gary Wang
3fe904ab8b Merge pull request #241 from ryosga/patch-2
Update 05 Light casters.md
2022-05-12 22:15:32 +08:00
ryosga
34a7b90529 Update 05 Light casters.md
勘误: direction  -> position
2022-05-12 20:23:48 +08:00
ryosga
ed97fa6caa Update 02 Basic Lighting.md
光源时静止的 -> 光源是静止的
2022-05-12 20:21:54 +08:00
Gary Wang
a9d2f4d95b Merge pull request #214 from lihenair/patch-1
Update 05 Light casters.md
2022-05-08 19:45:03 +08:00
Gary Wang
8d659cd5aa Merge pull request #236 from weiwen1990/patch-6
翻译准确性
2022-05-08 19:41:33 +08:00
Gary Wang
b54e12d5a7 Merge pull request #225 from LJHG/new-theme
fix typo
2022-05-04 00:03:06 +08:00
Gary Wang
09c3ffc8fe Merge pull request #233 from weiwen1990/patch-3
改进翻译
2022-05-03 01:54:27 +08:00
Gary Wang
e1a1b1fdc0 Merge pull request #232 from weiwen1990/patch-2
翻译更准确
2022-05-01 23:10:02 +08:00
WEI Wen
6d1b29fe70 翻译准确性
对照原文调整,补全一部分遗漏。
2022-04-28 19:48:20 +08:00
WEI Wen
c17e66b3ce 翻译准确性
surface翻译为表面,以及其他少量与原文偏差的地方。
2022-04-26 15:31:10 +08:00
WEI Wen
86c9e6b6d4 改进翻译
根据原文Specular Lighting部分,改进翻译,修改了几处翻译错误。
2022-04-26 01:19:15 +08:00
WEI Wen
bdb13b5f97 翻译更准确
原文:
Inversing matrices is a costly operation for shaders, so wherever possible try to avoid doing inverse operations since they have to be done on each vertex of your scene. For learning purposes this is fine, but for an efficient application you'll likely want to calculate the normal matrix on the CPU and send it to the shaders via a uniform before drawing (just like the model matrix).
In the diffuse lighting section the lighting was fine because we didn't do any scaling on the object, so there was not really a need to use a normal matrix and we could've just multiplied the normals with the model matrix. If you are doing a non-uniform scale however, it is essential that you multiply your normal vectors with the normal matrix.
2022-04-25 18:56:33 +08:00
WEI Wen
cf5ac876a7 翻译更准确
The normal matrix is defined as 'the transpose of the inverse of the upper-left 3x3 part of the model matrix'.
2022-04-25 17:01:24 +08:00
XiongYouliang
a15f337fa5 添加‘它’,指代前文的‘向量’。 2022-04-11 13:01:29 +08:00
LJHG
db8e8015fc fix typo 2022-03-20 16:30:34 +08:00
Dean
6fb42f39a8 fix typo 2022-03-17 11:01:46 +08:00
jjiangaj
5798d02a21 Update 09 Camera.md 2022-03-05 14:10:52 +08:00
krasjet
bbc32e5452 switch to local mathjax, take 2 2022-03-01 05:20:20 +00:00