ryosga
74fd8dacf8
Update 02 Mesh.md
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纹理编号是整型, 应该调用setInt
2022-05-24 20:11:38 +08:00
ryosga
518c27de3d
Update 09 Geometry Shader.md
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去除重复段落
2022-05-23 12:26:28 +08:00
ryosga
09bc12e3be
Update 06 Multiple lights.md
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勘误: 一下 -> 以下
2022-05-13 15:47:44 +08:00
Gary Wang
3fe904ab8b
Merge pull request #241 from ryosga/patch-2
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Update 05 Light casters.md
2022-05-12 22:15:32 +08:00
ryosga
34a7b90529
Update 05 Light casters.md
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勘误: direction -> position
2022-05-12 20:23:48 +08:00
ryosga
ed97fa6caa
Update 02 Basic Lighting.md
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光源时静止的 -> 光源是静止的
2022-05-12 20:21:54 +08:00
Gary Wang
a9d2f4d95b
Merge pull request #214 from lihenair/patch-1
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Update 05 Light casters.md
2022-05-08 19:45:03 +08:00
Gary Wang
8d659cd5aa
Merge pull request #236 from weiwen1990/patch-6
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翻译准确性
2022-05-08 19:41:33 +08:00
Gary Wang
b54e12d5a7
Merge pull request #225 from LJHG/new-theme
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fix typo
2022-05-04 00:03:06 +08:00
Gary Wang
09c3ffc8fe
Merge pull request #233 from weiwen1990/patch-3
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改进翻译
2022-05-03 01:54:27 +08:00
Gary Wang
e1a1b1fdc0
Merge pull request #232 from weiwen1990/patch-2
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翻译更准确
2022-05-01 23:10:02 +08:00
WEI Wen
6d1b29fe70
翻译准确性
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对照原文调整,补全一部分遗漏。
2022-04-28 19:48:20 +08:00
WEI Wen
c17e66b3ce
翻译准确性
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surface翻译为表面,以及其他少量与原文偏差的地方。
2022-04-26 15:31:10 +08:00
WEI Wen
86c9e6b6d4
改进翻译
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根据原文Specular Lighting部分,改进翻译,修改了几处翻译错误。
2022-04-26 01:19:15 +08:00
WEI Wen
bdb13b5f97
翻译更准确
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原文:
Inversing matrices is a costly operation for shaders, so wherever possible try to avoid doing inverse operations since they have to be done on each vertex of your scene. For learning purposes this is fine, but for an efficient application you'll likely want to calculate the normal matrix on the CPU and send it to the shaders via a uniform before drawing (just like the model matrix).
In the diffuse lighting section the lighting was fine because we didn't do any scaling on the object, so there was not really a need to use a normal matrix and we could've just multiplied the normals with the model matrix. If you are doing a non-uniform scale however, it is essential that you multiply your normal vectors with the normal matrix.
2022-04-25 18:56:33 +08:00
WEI Wen
cf5ac876a7
翻译更准确
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The normal matrix is defined as 'the transpose of the inverse of the upper-left 3x3 part of the model matrix'.
2022-04-25 17:01:24 +08:00
XiongYouliang
a15f337fa5
添加‘它’,指代前文的‘向量’。
2022-04-11 13:01:29 +08:00
LJHG
db8e8015fc
fix typo
2022-03-20 16:30:34 +08:00
Dean
6fb42f39a8
fix typo
2022-03-17 11:01:46 +08:00
jjiangaj
5798d02a21
Update 09 Camera.md
2022-03-05 14:10:52 +08:00
krasjet
bbc32e5452
switch to local mathjax, take 2
2022-03-01 05:20:20 +00:00
krasjet
80d2e26c56
switch to local mathjax
2022-03-01 04:32:43 +00:00
Sefank
43bfe68ae3
Image file Delete on 01-02
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同步原文,删除图片文件
2022-02-20 22:43:44 +08:00
Sefank
2d27df4181
Image deleted confirm on 01-02
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同步原文,确认删除图片
2022-02-20 22:42:37 +08:00
Sefank
94d861595f
Update Images needed for new version of 01-02
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同步原文图片
2022-02-20 22:03:15 +08:00
Sefank
7a1573fed6
Update 02 Creating a window.md
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更新至于原文同步
2022-02-20 21:57:21 +08:00
JeremyYv
36cbf216be
fix empty link
2022-02-15 14:53:56 +08:00
ShenMian
0cf780d6f7
修复翻译错误
2022-02-14 23:44:54 +08:00
James Taylor
8e9117da6e
Update 05 Shaders.md
2022-02-06 15:26:04 +08:00
lihenair
554df1e320
Update 05 Light casters.md
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修改计算错误
2022-01-28 19:59:48 +08:00
squid233
a5537d7da6
Fixed solution links
2022-01-21 17:35:38 +08:00
coppx
fc17ccb271
修改错字
2021-12-30 09:59:31 +08:00
coppx
c17ddce762
fix alpha typo
2021-12-26 21:34:58 +08:00
JeremyYv
044860c14d
bugfix: 更新Assimp库下载链接
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原链接已失效
2021-12-16 15:32:45 +08:00
JeremyYv
f2f39b9577
Update 07 Transformations.md
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修改语句通顺
2021-12-14 15:33:32 +08:00
coppx
d7c509abf2
修改关于Normal Distribution Function的翻译2
2021-12-07 09:14:08 +08:00
coppx
84a681b1e5
修改关于Normal Distribution Function的翻译
2021-12-06 09:23:06 +08:00
Changsheng Zhu
d7a6a7cde3
改正错别字
2021-11-24 10:29:03 +08:00
Changsheng Zhu
ed2344d6d6
改正错别字
2021-11-24 10:22:06 +08:00
JeremyYv
3e2ce82715
Update 03 Blending.md
2021-10-29 20:35:38 +08:00
JeremyYv
437744904b
Update 03 Blending.md
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默认透明度修正
2021-10-28 23:44:24 +08:00
supdrewin
2e8e6142b7
Update Linked Library for Linux
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Add `-ldl` for `glad` and remove `-lGLEW`.
2021-10-21 14:42:42 +08:00
Gary Wang
2d41cb4d33
Merge pull request #189 from Devilsparta/new-theme
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fix: 更多的3D -> 更3D, 原文中这里是在面片在3D中展示之后呈现这一章,旨在引出3D物体
2021-10-11 12:42:14 +08:00
张浩
26f1d2340a
fix: 修改 更3D -> 更加 3D,使标题更可读,
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上下文更连贯
2021-10-10 19:35:19 +08:00
Gary Wang
02c2c0988f
Merge pull request #183 from augsun/new-theme
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错别字修改.
2021-10-09 12:44:10 +08:00
devilsparta
012996df2c
fix: 更多的3D -> 更3D, 原文中这里是在面片在3D中展示之后呈现这一章,旨在引出3D物体
2021-10-06 18:04:25 +08:00
Caden Ji
76b45b5492
Update the code in 01-05
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Replace 'GLchar' with 'char' to be consistent with the original English article.
2021-10-06 16:08:39 +08:00
ShenMian
a59cb7ebb7
更正URL
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原本的URL指向了错误的位置, 修改为正确的URL.
2021-09-26 16:46:09 +08:00
yslking
54270f6a53
修正关联词错误
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原文是:as we only care about the orientation of the vectors.
表达的意思是:因为我们只关心向量的方向(而不关心向量的位置和长度),所以我们可以只使用“normal matrix”。
这里as是表达原因,而非表示转折。
2021-08-12 08:26:33 +08:00
codersun
fc35d975f3
错别字修改.
2021-06-25 15:24:32 +08:00