mirror of
https://github.com/mouse0w0/lwjglbook-CN-Translation.git
synced 2025-08-22 20:25:29 +08:00
Changed some formats
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
# 地形碰撞 (Terrain Collisions)
|
||||
# 地形碰撞(Terrain Collisions)
|
||||
|
||||
此前我们创建了一个地形,接下来就是检测碰撞以避免穿过它。回忆一下之前的内容,一个地形是由地形块组成的,每个地形块都是由高度图生成的,高度图用于设置构成地形的三角形的顶点高度。
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
# 雾 (Fog)
|
||||
# 雾(Fog)
|
||||
|
||||
在处理更复杂的问题之前,我们将学习如何在游戏引擎中创建雾特效。有了这个特效,就可以模拟遥远的物体变暗,似乎消失在浓雾中。
|
||||
|
||||
|
55
mkdocs.yml
55
mkdocs.yml
@@ -1,31 +1,32 @@
|
||||
nav:
|
||||
- 事前准备(First Steps): 01-first-steps.md
|
||||
- 游戏循环(The Game Loop): 02-the-game-loop.md
|
||||
- 坐标简介(A brief about coordinates): 03-a-brief-about-coordinates.md
|
||||
- 渲染(Rendering): 04-rendering.md
|
||||
- 渲染补充(More on Rendering): 05-more-on-rendering.md
|
||||
- 变换(Transformations): 06-transformations.md
|
||||
- 纹理(Textures): 07-textures.md
|
||||
- 摄像机(Camera): 08-camera.md
|
||||
- 加载更复杂的模型(Loading more complex models): 09-loading-more-complex-models.md
|
||||
- 要有光(Let there be light): 10-let-there-be-light.md
|
||||
- 要有更多的光(Let there be even more light): 11-let-there-be-even-more-light.md
|
||||
- 游戏HUD(Game HUD): 12-game-hud.md
|
||||
- 天空盒与一些优化 (Sky Box and some optimizations): 13-sky-box-and-some-optimizations.md
|
||||
- 高度图(Height Maps): 14-height-maps.md
|
||||
- 地形碰撞 (Terrain Collisions): 15-terrain-collisions.md
|
||||
- 雾 (Fog): 16-fog.md
|
||||
- 法线贴图(Normal Mapping): 17-normal-mapping.md
|
||||
- 阴影(Shadows): 18-shadows.md
|
||||
- 动画(Animations): 19-animations.md
|
||||
- 粒子(Particles): 20-particles.md
|
||||
- 实例化渲染(Instanced Rendering): 21-instanced-rendering.md
|
||||
- 音效(Audio): 22-audio.md
|
||||
- 三维物体选取(3D Object Picking): 23-3d-object-picking.md
|
||||
- 回顾HUD - NanoVG(HUD Revisited - NanoVG): 24-hud-revisited.md
|
||||
- 优化 - 截锥剔除(Optimizations - Frustum Culling): 25-optimizations-frustum-culling.md
|
||||
- 级联阴影映射(Cascaded Shadow Maps): 26-cascaded-shadow-maps.md
|
||||
- Assimp库(Assimp): 27-assimp.md
|
||||
- 事前准备: 01-first-steps.md
|
||||
- 游戏循环: 02-the-game-loop.md
|
||||
- 坐标简介: 03-a-brief-about-coordinates.md
|
||||
- 渲染: 04-rendering.md
|
||||
- 渲染补充: 05-more-on-rendering.md
|
||||
- 变换: 06-transformations.md
|
||||
- 纹理: 07-textures.md
|
||||
- 摄像机: 08-camera.md
|
||||
- 加载更复杂的模型: 09-loading-more-complex-models.md
|
||||
- 要有光: 10-let-there-be-light.md
|
||||
- 要有更多的光: 11-let-there-be-even-more-light.md
|
||||
- 游戏HUD: 12-game-hud.md
|
||||
- 天空盒与一些优化: 13-sky-box-and-some-optimizations.md
|
||||
- 高度图: 14-height-maps.md
|
||||
- 地形碰撞: 15-terrain-collisions.md
|
||||
- 雾: 16-fog.md
|
||||
- 法线贴图: 17-normal-mapping.md
|
||||
- 阴影: 18-shadows.md
|
||||
- 动画: 19-animations.md
|
||||
- 粒子: 20-particles.md
|
||||
- 实例化渲染: 21-instanced-rendering.md
|
||||
- 音效: 22-audio.md
|
||||
- 三维物体选取: 23-3d-object-picking.md
|
||||
- 回顾HUD - NanoVG: 24-hud-revisited.md
|
||||
- 优化 - 截锥剔除: 25-optimizations-frustum-culling.md
|
||||
- 级联阴影映射: 26-cascaded-shadow-maps.md
|
||||
- Assimp库: 27-assimp.md
|
||||
- 附录 A - OpenGL调试: a01-opengl-debugging.md
|
||||
|
||||
site_name: Lwjglbook中文翻译
|
||||
site_author: Mouse0w0
|
||||
|
Reference in New Issue
Block a user