From dc2a572e01ac995792adda919e3d7915a38a7006 Mon Sep 17 00:00:00 2001 From: Mouse Date: Fri, 23 Aug 2019 15:33:53 +0800 Subject: [PATCH] Changed some formats --- docs/15-terrain-collisions.md | 2 +- docs/16-fog.md | 2 +- mkdocs.yml | 55 ++++++++++++++++++----------------- 3 files changed, 30 insertions(+), 29 deletions(-) diff --git a/docs/15-terrain-collisions.md b/docs/15-terrain-collisions.md index 50165ee..8eb0425 100644 --- a/docs/15-terrain-collisions.md +++ b/docs/15-terrain-collisions.md @@ -1,4 +1,4 @@ -# 地形碰撞 (Terrain Collisions) +# 地形碰撞(Terrain Collisions) 此前我们创建了一个地形,接下来就是检测碰撞以避免穿过它。回忆一下之前的内容,一个地形是由地形块组成的,每个地形块都是由高度图生成的,高度图用于设置构成地形的三角形的顶点高度。 diff --git a/docs/16-fog.md b/docs/16-fog.md index 58a92ae..9732d77 100644 --- a/docs/16-fog.md +++ b/docs/16-fog.md @@ -1,4 +1,4 @@ -# 雾 (Fog) +# 雾(Fog) 在处理更复杂的问题之前,我们将学习如何在游戏引擎中创建雾特效。有了这个特效,就可以模拟遥远的物体变暗,似乎消失在浓雾中。 diff --git a/mkdocs.yml b/mkdocs.yml index c3168bf..e710ebe 100644 --- a/mkdocs.yml +++ b/mkdocs.yml @@ -1,31 +1,32 @@ nav: -- 事前准备(First Steps): 01-first-steps.md -- 游戏循环(The Game Loop): 02-the-game-loop.md -- 坐标简介(A brief about coordinates): 03-a-brief-about-coordinates.md -- 渲染(Rendering): 04-rendering.md -- 渲染补充(More on Rendering): 05-more-on-rendering.md -- 变换(Transformations): 06-transformations.md -- 纹理(Textures): 07-textures.md -- 摄像机(Camera): 08-camera.md -- 加载更复杂的模型(Loading more complex models): 09-loading-more-complex-models.md -- 要有光(Let there be light): 10-let-there-be-light.md -- 要有更多的光(Let there be even more light): 11-let-there-be-even-more-light.md -- 游戏HUD(Game HUD): 12-game-hud.md -- 天空盒与一些优化 (Sky Box and some optimizations): 13-sky-box-and-some-optimizations.md -- 高度图(Height Maps): 14-height-maps.md -- 地形碰撞 (Terrain Collisions): 15-terrain-collisions.md -- 雾 (Fog): 16-fog.md -- 法线贴图(Normal Mapping): 17-normal-mapping.md -- 阴影(Shadows): 18-shadows.md -- 动画(Animations): 19-animations.md -- 粒子(Particles): 20-particles.md -- 实例化渲染(Instanced Rendering): 21-instanced-rendering.md -- 音效(Audio): 22-audio.md -- 三维物体选取(3D Object Picking): 23-3d-object-picking.md -- 回顾HUD - NanoVG(HUD Revisited - NanoVG): 24-hud-revisited.md -- 优化 - 截锥剔除(Optimizations - Frustum Culling): 25-optimizations-frustum-culling.md -- 级联阴影映射(Cascaded Shadow Maps): 26-cascaded-shadow-maps.md -- Assimp库(Assimp): 27-assimp.md +- 事前准备: 01-first-steps.md +- 游戏循环: 02-the-game-loop.md +- 坐标简介: 03-a-brief-about-coordinates.md +- 渲染: 04-rendering.md +- 渲染补充: 05-more-on-rendering.md +- 变换: 06-transformations.md +- 纹理: 07-textures.md +- 摄像机: 08-camera.md +- 加载更复杂的模型: 09-loading-more-complex-models.md +- 要有光: 10-let-there-be-light.md +- 要有更多的光: 11-let-there-be-even-more-light.md +- 游戏HUD: 12-game-hud.md +- 天空盒与一些优化: 13-sky-box-and-some-optimizations.md +- 高度图: 14-height-maps.md +- 地形碰撞: 15-terrain-collisions.md +- 雾: 16-fog.md +- 法线贴图: 17-normal-mapping.md +- 阴影: 18-shadows.md +- 动画: 19-animations.md +- 粒子: 20-particles.md +- 实例化渲染: 21-instanced-rendering.md +- 音效: 22-audio.md +- 三维物体选取: 23-3d-object-picking.md +- 回顾HUD - NanoVG: 24-hud-revisited.md +- 优化 - 截锥剔除: 25-optimizations-frustum-culling.md +- 级联阴影映射: 26-cascaded-shadow-maps.md +- Assimp库: 27-assimp.md +- 附录 A - OpenGL调试: a01-opengl-debugging.md site_name: Lwjglbook中文翻译 site_author: Mouse0w0