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fix typo in advanced lightning/05 parallax mapping

This commit is contained in:
Fu Zhen
2018-02-21 18:22:46 +08:00
committed by GitHub
parent 1ca912c2ef
commit 7a80e13ea0

View File

@@ -143,7 +143,7 @@ void main()
vec2 ParallaxMapping(vec2 texCoords, vec3 viewDir)
{
float height = texture(depthMap, texCoords).r;
vec3 p = viewDir.xy / viewDir.z * (height * height_scale);
vec2 p = viewDir.xy / viewDir.z * (height * height_scale);
return texCoords - p;
}
```
@@ -302,4 +302,4 @@ return finalTexCoords;
## 附加资源
- [Parallax Occlusion Mapping in GLSL](http://sunandblackcat.com/tipFullView.php?topicid=28)sunandblackcat.com上的视差贴图教程。
- [How Parallax Displacement Mapping Works](https://www.youtube.com/watch?v=xvOT62L-fQI)TheBennyBox的关于视差贴图原理的视频教程。
- [How Parallax Displacement Mapping Works](https://www.youtube.com/watch?v=xvOT62L-fQI)TheBennyBox的关于视差贴图原理的视频教程。