From 7a80e13ea0cd2122f7276df6fbcda5075c32d6f6 Mon Sep 17 00:00:00 2001 From: Fu Zhen Date: Wed, 21 Feb 2018 18:22:46 +0800 Subject: [PATCH] fix typo in advanced lightning/05 parallax mapping --- docs/05 Advanced Lighting/05 Parallax Mapping.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/05 Advanced Lighting/05 Parallax Mapping.md b/docs/05 Advanced Lighting/05 Parallax Mapping.md index 434e716..8b62883 100644 --- a/docs/05 Advanced Lighting/05 Parallax Mapping.md +++ b/docs/05 Advanced Lighting/05 Parallax Mapping.md @@ -143,7 +143,7 @@ void main() vec2 ParallaxMapping(vec2 texCoords, vec3 viewDir) { float height = texture(depthMap, texCoords).r; - vec3 p = viewDir.xy / viewDir.z * (height * height_scale); + vec2 p = viewDir.xy / viewDir.z * (height * height_scale); return texCoords - p; } ``` @@ -302,4 +302,4 @@ return finalTexCoords; ## 附加资源 - [Parallax Occlusion Mapping in GLSL](http://sunandblackcat.com/tipFullView.php?topicid=28):sunandblackcat.com上的视差贴图教程。 -- [How Parallax Displacement Mapping Works](https://www.youtube.com/watch?v=xvOT62L-fQI):TheBennyBox的关于视差贴图原理的视频教程。 \ No newline at end of file +- [How Parallax Displacement Mapping Works](https://www.youtube.com/watch?v=xvOT62L-fQI):TheBennyBox的关于视差贴图原理的视频教程。