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Update 02 Point Shadows.md

This commit is contained in:
JiangMuWen
2017-02-04 21:45:27 +08:00
committed by GitHub
parent cf735a322b
commit 61a92b5224

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@@ -108,7 +108,7 @@ RenderScene();
GLfloat aspect = (GLfloat)SHADOW_WIDTH/(GLfloat)SHADOW_HEIGHT;
GLfloat near = 1.0f;
GLfloat far = 25.0f;
glm::mat4 shadowProj = glm::perspective(90.0f, aspect, near, far);
glm::mat4 shadowProj = glm::perspective(glm::radians(90.0f), aspect, near, far);
```
非常重要的一点是这里glm::perspective的视野参数设置为90度。90度我们才能保证视野足够大到可以合适地填满立方体贴图的一个面立方体贴图的所有面都能与其他面在边缘对齐。