diff --git a/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md b/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md index 52a0974..a12294e 100644 --- a/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md +++ b/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md @@ -108,7 +108,7 @@ RenderScene(); GLfloat aspect = (GLfloat)SHADOW_WIDTH/(GLfloat)SHADOW_HEIGHT; GLfloat near = 1.0f; GLfloat far = 25.0f; -glm::mat4 shadowProj = glm::perspective(90.0f, aspect, near, far); +glm::mat4 shadowProj = glm::perspective(glm::radians(90.0f), aspect, near, far); ``` 非常重要的一点是,这里glm::perspective的视野参数,设置为90度。90度我们才能保证视野足够大到可以合适地填满立方体贴图的一个面,立方体贴图的所有面都能与其他面在边缘对齐。