Missing adventure component changes, so entity and item hovers from the API may not work for 1.21.5 clients
Co-authored-by: Gero <gecam59@gmail.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
This has two effects:
- Will no longer send queued chat packets from previous server after switch (race condition)
- The offset in 'last seen' updates will be corrected, as the internal ChatState will be reset (only applied if the player had not sent a message in a while, and >20 messages had been received)
* Add virtualhost support for server list pings
* Add virtualhost support to ping public API
* Applied suggestions
* fixed checkstyle
* Added nullable annotation
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Co-authored-by: Adrian <adriangonzalesval@gmail.com>
* Invocation Source API
Allows proxies to detect if a command is executed from an unsigned/signed/api source.
This is useful because it allows commands executed from the player manually or by clicking on a chat message to be controlled.
* Update api significantly to improve api coverage
* javadoc
* javadoc
* Update api/src/main/java/com/velocitypowered/api/event/command/CommandExecuteEvent.java
Co-authored-by: powercas_gamer <cas@mizule.dev>
* Update api/src/main/java/com/velocitypowered/api/event/command/CommandExecuteEvent.java
Co-authored-by: powercas_gamer <cas@mizule.dev>
* Fix rename
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Co-authored-by: powercas_gamer <cas@mizule.dev>
This technically can break backwards compatibility, but this seems to be very unlikely to be the practice in reality. (The Velocity implementation probably wasn't correct, anyway.)
* Adjust HAProxy's existance to log when the proxy protocol is enabled during bind.
* Added additional warning message, instead of changing the main one. We can see what the preference would be.
This required a not-insubstantial number of bug fixes, since the sync support had bit-rotted somewhat. This PR also corrects a number of bugs.
Finally. the per-plugin executor services are now used to execute all async event tasks.