Add Virtualhost support for server list pings (#1265)

* Add virtualhost support for server list pings

* Add virtualhost support to ping public API

* Applied suggestions

* fixed checkstyle

* Added nullable annotation

---------

Co-authored-by: Adrian <adriangonzalesval@gmail.com>
This commit is contained in:
scratchyone
2025-01-31 07:04:52 -05:00
committed by GitHub
parent 876b9c3601
commit 0e84b57e53
4 changed files with 36 additions and 8 deletions

View File

@@ -63,7 +63,7 @@ public class ServerListPingHandler {
}
private CompletableFuture<ServerPing> attemptPingPassthrough(VelocityInboundConnection connection,
PingPassthroughMode mode, List<String> servers, ProtocolVersion responseProtocolVersion) {
PingPassthroughMode mode, List<String> servers, ProtocolVersion responseProtocolVersion, String virtualHostStr) {
ServerPing fallback = constructLocalPing(connection.getProtocolVersion());
List<CompletableFuture<ServerPing>> pings = new ArrayList<>();
for (String s : servers) {
@@ -73,7 +73,7 @@ public class ServerListPingHandler {
}
VelocityRegisteredServer vrs = (VelocityRegisteredServer) rs.get();
pings.add(vrs.ping(connection.getConnection().eventLoop(), PingOptions.builder()
.version(responseProtocolVersion).build()));
.version(responseProtocolVersion).virtualHost(virtualHostStr).build()));
}
if (pings.isEmpty()) {
return CompletableFuture.completedFuture(fallback);
@@ -155,7 +155,7 @@ public class ServerListPingHandler {
.orElse("");
List<String> serversToTry = server.getConfiguration().getForcedHosts().getOrDefault(
virtualHostStr, server.getConfiguration().getAttemptConnectionOrder());
return attemptPingPassthrough(connection, passthroughMode, serversToTry, shownVersion);
return attemptPingPassthrough(connection, passthroughMode, serversToTry, shownVersion, virtualHostStr);
}
}
}

View File

@@ -43,20 +43,23 @@ public class PingSessionHandler implements MinecraftSessionHandler {
private final MinecraftConnection connection;
private final ProtocolVersion version;
private boolean completed = false;
private final String virtualHostString;
PingSessionHandler(CompletableFuture<ServerPing> result, RegisteredServer server,
MinecraftConnection connection, ProtocolVersion version) {
MinecraftConnection connection, ProtocolVersion version, String virtualHostString) {
this.result = result;
this.server = server;
this.connection = connection;
this.version = version;
this.virtualHostString = virtualHostString;
}
@Override
public void activated() {
HandshakePacket handshake = new HandshakePacket();
handshake.setIntent(HandshakeIntent.STATUS);
handshake.setServerAddress(server.getServerInfo().getAddress().getHostString());
handshake.setServerAddress(this.virtualHostString == null || this.virtualHostString.isEmpty()
? server.getServerInfo().getAddress().getHostString() : this.virtualHostString);
handshake.setPort(server.getServerInfo().getAddress().getPort());
handshake.setProtocolVersion(version);
connection.delayedWrite(handshake);

View File

@@ -129,7 +129,7 @@ public class VelocityRegisteredServer implements RegisteredServer, ForwardingAud
if (future.isSuccess()) {
MinecraftConnection conn = future.channel().pipeline().get(MinecraftConnection.class);
PingSessionHandler handler = new PingSessionHandler(pingFuture,
VelocityRegisteredServer.this, conn, pingOptions.getProtocolVersion());
VelocityRegisteredServer.this, conn, pingOptions.getProtocolVersion(), pingOptions.getVirtualHost());
conn.setActiveSessionHandler(StateRegistry.HANDSHAKE, handler);
} else {
pingFuture.completeExceptionally(future.cause());