Update chapter 5

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Mouse
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# 更多关于渲染的事情More on Rendering
# 渲染补充More on Rendering
本章中我们将继续讨论OpenGL如何渲染物体。为了整理代码我们要创建一个名为`Mesh`的新类把一个坐标数组作为输入创建VBO和VAO对象把VBO和VAO对象加载到显卡中。

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- 游戏循环The Game Loop: 02-the-game-loop.md
- 坐标简介A brief about coordinates: 03-a-brief-about-coordinates.md
- 渲染Rendering: 04-rendering.md
- 更多关于渲染的事情More on Rendering: 05-more-on-rendering.md
- 渲染补充More on Rendering: 05-more-on-rendering.md
- 变换Transformations: 06-transformations.md
- 纹理Textures: 07-textures.md
- 摄像机Camera: 08-camera.md