From ee67521a9e3154e165de6dfa0fcdc27ac490e6b4 Mon Sep 17 00:00:00 2001 From: Mouse Date: Fri, 16 Aug 2019 17:58:10 +0800 Subject: [PATCH] Update chapter 5 --- docs/05-more-on-rendering.md | 2 +- mkdocs.yml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/05-more-on-rendering.md b/docs/05-more-on-rendering.md index 42a77e9..bd46552 100644 --- a/docs/05-more-on-rendering.md +++ b/docs/05-more-on-rendering.md @@ -1,4 +1,4 @@ -# 更多关于渲染的事情(More on Rendering) +# 渲染补充(More on Rendering) 本章中,我们将继续讨论OpenGL如何渲染物体。为了整理代码,我们要创建一个名为`Mesh`的新类,把一个坐标数组作为输入,创建VBO和VAO对象,把VBO和VAO对象加载到显卡中。 diff --git a/mkdocs.yml b/mkdocs.yml index 1429ef8..bc5c95f 100644 --- a/mkdocs.yml +++ b/mkdocs.yml @@ -3,7 +3,7 @@ nav: - 游戏循环(The Game Loop): 02-the-game-loop.md - 坐标简介(A brief about coordinates): 03-a-brief-about-coordinates.md - 渲染(Rendering): 04-rendering.md -- 更多关于渲染的事情(More on Rendering): 05-more-on-rendering.md +- 渲染补充(More on Rendering): 05-more-on-rendering.md - 变换(Transformations): 06-transformations.md - 纹理(Textures): 07-textures.md - 摄像机(Camera): 08-camera.md