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Update chapter 5
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# 更多关于渲染的事情(More on Rendering)
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# 渲染补充(More on Rendering)
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本章中,我们将继续讨论OpenGL如何渲染物体。为了整理代码,我们要创建一个名为`Mesh`的新类,把一个坐标数组作为输入,创建VBO和VAO对象,把VBO和VAO对象加载到显卡中。
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本章中,我们将继续讨论OpenGL如何渲染物体。为了整理代码,我们要创建一个名为`Mesh`的新类,把一个坐标数组作为输入,创建VBO和VAO对象,把VBO和VAO对象加载到显卡中。
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- 游戏循环(The Game Loop): 02-the-game-loop.md
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- 游戏循环(The Game Loop): 02-the-game-loop.md
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- 坐标简介(A brief about coordinates): 03-a-brief-about-coordinates.md
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- 坐标简介(A brief about coordinates): 03-a-brief-about-coordinates.md
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- 渲染(Rendering): 04-rendering.md
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- 渲染(Rendering): 04-rendering.md
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- 更多关于渲染的事情(More on Rendering): 05-more-on-rendering.md
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- 渲染补充(More on Rendering): 05-more-on-rendering.md
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- 变换(Transformations): 06-transformations.md
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- 变换(Transformations): 06-transformations.md
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- 纹理(Textures): 07-textures.md
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- 纹理(Textures): 07-textures.md
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- 摄像机(Camera): 08-camera.md
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- 摄像机(Camera): 08-camera.md
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