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Commit Graph

768 Commits

Author SHA1 Message Date
Chris Cheng
3ec3040085 修正 lighting/review.md 的部分翻译,使其更准确,更贴近于中文习惯用语 2023-04-24 02:15:03 +08:00
KimoriTama
af3392c995 bugfix:视差贴图,书写错误 2023-03-04 16:36:51 +08:00
KimoriTama
ca85308f99 fix:立方体贴图翻译错误 2023-01-15 11:52:34 +08:00
yuyingnanb
bab6ad6715 7-1.PBR理论章节校对 2022-12-15 23:57:26 +08:00
冰糖雪狸
d33979b034 修复 翻译错误 2022-10-17 00:38:57 +08:00
liaoyijian
8b2a9ef60c Update 几何着色器 Geometry Shader.md 2022-06-14 22:09:50 +08:00
ryosga
9356a9a337 Update 08 Powerups.md
修改错字
2022-05-31 12:25:51 +08:00
Kang Lin
4ece309afd 校对 01-04 你好,三角形 2022-05-30 12:51:24 +08:00
ryosga
6f5474c090 Update 03 Rendering Sprites.md
删除重复语句
2022-05-30 11:53:47 +08:00
ryosga
74fd8dacf8 Update 02 Mesh.md
纹理编号是整型, 应该调用setInt
2022-05-24 20:11:38 +08:00
ryosga
518c27de3d Update 09 Geometry Shader.md
去除重复段落
2022-05-23 12:26:28 +08:00
Gary Wang
93f165d356 Merge pull request #243 from ryosga/patch-1
Update 06 Multiple lights.md
2022-05-14 20:52:44 +08:00
ryosga
09bc12e3be Update 06 Multiple lights.md
勘误: 一下 -> 以下
2022-05-13 15:47:44 +08:00
Gary Wang
3fe904ab8b Merge pull request #241 from ryosga/patch-2
Update 05 Light casters.md
2022-05-12 22:15:32 +08:00
Gary Wang
173edf1344 Merge pull request #240 from ryosga/patch-1
Update 02 Basic Lighting.md
2022-05-12 22:13:25 +08:00
ryosga
34a7b90529 Update 05 Light casters.md
勘误: direction  -> position
2022-05-12 20:23:48 +08:00
ryosga
ed97fa6caa Update 02 Basic Lighting.md
光源时静止的 -> 光源是静止的
2022-05-12 20:21:54 +08:00
Gary Wang
a9d2f4d95b Merge pull request #214 from lihenair/patch-1
Update 05 Light casters.md
2022-05-08 19:45:03 +08:00
Gary Wang
8d659cd5aa Merge pull request #236 from weiwen1990/patch-6
翻译准确性
2022-05-08 19:41:33 +08:00
Gary Wang
b54e12d5a7 Merge pull request #225 from LJHG/new-theme
fix typo
2022-05-04 00:03:06 +08:00
Gary Wang
09c3ffc8fe Merge pull request #233 from weiwen1990/patch-3
改进翻译
2022-05-03 01:54:27 +08:00
Gary Wang
e1a1b1fdc0 Merge pull request #232 from weiwen1990/patch-2
翻译更准确
2022-05-01 23:10:02 +08:00
WEI Wen
6d1b29fe70 翻译准确性
对照原文调整,补全一部分遗漏。
2022-04-28 19:48:20 +08:00
Gary Wang
adf7a2a19b Merge pull request #235 from weiwen1990/patch-5
翻译准确性
2022-04-26 22:26:58 +08:00
WEI Wen
c17e66b3ce 翻译准确性
surface翻译为表面,以及其他少量与原文偏差的地方。
2022-04-26 15:31:10 +08:00
WEI Wen
86c9e6b6d4 改进翻译
根据原文Specular Lighting部分,改进翻译,修改了几处翻译错误。
2022-04-26 01:19:15 +08:00
WEI Wen
bdb13b5f97 翻译更准确
原文:
Inversing matrices is a costly operation for shaders, so wherever possible try to avoid doing inverse operations since they have to be done on each vertex of your scene. For learning purposes this is fine, but for an efficient application you'll likely want to calculate the normal matrix on the CPU and send it to the shaders via a uniform before drawing (just like the model matrix).
In the diffuse lighting section the lighting was fine because we didn't do any scaling on the object, so there was not really a need to use a normal matrix and we could've just multiplied the normals with the model matrix. If you are doing a non-uniform scale however, it is essential that you multiply your normal vectors with the normal matrix.
2022-04-25 18:56:33 +08:00
Gary Wang
fa20405a2d Merge pull request #231 from weiwen1990/patch-1
翻译更准确
2022-04-25 17:17:07 +08:00
WEI Wen
cf5ac876a7 翻译更准确
The normal matrix is defined as 'the transpose of the inverse of the upper-left 3x3 part of the model matrix'.
2022-04-25 17:01:24 +08:00
Gary Wang
7f2677c106 Merge pull request #228 from xiongyouliang/new-theme
添加‘它’,指代前文的‘向量’。
2022-04-11 13:07:10 +08:00
XiongYouliang
a15f337fa5 添加‘它’,指代前文的‘向量’。 2022-04-11 13:01:29 +08:00
LJHG
db8e8015fc fix typo 2022-03-20 16:30:34 +08:00
Gary Wang
be53cd340b Merge pull request #224 from zhangfuwen/new-theme
fix typo in 04 Normal Mapping.md
2022-03-17 22:47:52 +08:00
Dean
6fb42f39a8 fix typo 2022-03-17 11:01:46 +08:00
Gary Wang
54b1f2a56d Merge pull request #222 from jjiangaj/new-theme
错字改正
2022-03-07 10:24:20 +08:00
jjiangaj
5798d02a21 Update 09 Camera.md 2022-03-05 14:10:52 +08:00
krasjet
bbc32e5452 switch to local mathjax, take 2 2022-03-01 05:20:20 +00:00
krasjet
2cf2d17cb0 revert: switch to local mathjax
wait until I figure out the correct way to do this
2022-03-01 04:43:55 +00:00
krasjet
80d2e26c56 switch to local mathjax 2022-03-01 04:32:43 +00:00
krasjet
5347d851f4 update status badge 2022-03-01 04:25:43 +00:00
krasjet
9a98f73434 remove travis ci config 2022-03-01 04:16:38 +00:00
krasjet
c652ad0f5a add secrets to env 2022-03-01 04:11:12 +00:00
krasjet
f389c0f2df fix git config 2022-03-01 04:06:24 +00:00
krasjet
a9b0aea79e finish workflow setup 2022-03-01 04:04:13 +00:00
krasjet
8bb230f439 switch to github workflow 2022-02-28 18:32:01 +00:00
Gary Wang
e1d1d55c9d Merge pull request #219 from Sefank/patch-1
同步原文更新第1章第2节
2022-02-21 00:15:22 +08:00
Sefank
43bfe68ae3 Image file Delete on 01-02
同步原文,删除图片文件
2022-02-20 22:43:44 +08:00
Sefank
2d27df4181 Image deleted confirm on 01-02
同步原文,确认删除图片
2022-02-20 22:42:37 +08:00
Sefank
94d861595f Update Images needed for new version of 01-02
同步原文图片
2022-02-20 22:03:15 +08:00
Sefank
7a1573fed6 Update 02 Creating a window.md
更新至于原文同步
2022-02-20 21:57:21 +08:00