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Fix #65
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@@ -370,7 +370,7 @@ void main()
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{
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sampleTex[i] = vec3(texture(screenTexture, TexCoords.st + offsets[i]));
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}
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vec3 col;
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vec3 col = vec3(0.0);
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for(int i = 0; i < 9; i++)
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col += sampleTex[i] * kernel[i];
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