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修改一处代码bug

此处应该初始化一个单位矩阵,应该是mat(1.0f)。
This commit is contained in:
LJX
2019-11-06 10:55:04 +08:00
committed by Gary Wang
parent b4a5b931ce
commit 189b0a67e3

View File

@@ -67,7 +67,7 @@ glBindVertexArray(vegetationVAO);
glBindTexture(GL_TEXTURE_2D, grassTexture); glBindTexture(GL_TEXTURE_2D, grassTexture);
for(unsigned int i = 0; i < vegetation.size(); i++) for(unsigned int i = 0; i < vegetation.size(); i++)
{ {
model = glm::mat4(); model = glm::mat4(1.0f);
model = glm::translate(model, vegetation[i]); model = glm::translate(model, vegetation[i]);
shader.setMat4("model", model); shader.setMat4("model", model);
glDrawArrays(GL_TRIANGLES, 0, 6); glDrawArrays(GL_TRIANGLES, 0, 6);