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# 专有词汇翻译记录
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本文档收录了校对过程中翻译的所有专有词汇,供翻译统一化使用,每一节都只提供新出现的词汇。
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## 01-01
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- API:Application Programming Interface,应用程序编程接口
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- Specification:规范
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- Implement:实现
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- Immediate mode:立即渲染模式
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- Core-profile:核心模式
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- Fixed Function Pipeline:固定渲染管线
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- Extension:扩展
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- State Machine:状态机
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- Context:上下文
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- State-changing Function:状态设置函数
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- State-using Function:状态应用函数
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- Object:对象
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- Primitive Type:基元类型
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- Option:选项
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- Modern:现代
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## 01-02
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- Abstract:抽象
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- Link:链接
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- Linker:连接器
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- Dynamic:动态
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- Static:静态
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## 01-03
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- Major:主版本号
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- Minor:次版本号
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- Viewport:视口
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- Dimension(窗口):维度
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- Game Loop:游戏循环
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- Color Buffer:颜色缓冲
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- Double Buffer:双缓冲
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- Front Buffer:前缓冲
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- Back Buffer:后缓冲
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- Swap:交换
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- Callback Function:回调函数
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- KeyCallback:按键回调
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- Callback:回调
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- Rendering:渲染
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- Call:调用
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## 专业词汇对照表
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## 专业词汇对照表
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1. [微软术语搜索](https://www.microsoft.com/Language/zh-cn/Search.aspx)
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1. [专有词汇翻译记录](https://github.com/LearnOpenGL-CN/LearnOpenGL-CN/blob/master/glossary.md)
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2. [《游戏引擎架构》中英词汇索引表](http://www.cnblogs.com/miloyip/p/GameEngineArchitectureIndex.html)
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2. [微软术语搜索](https://www.microsoft.com/Language/zh-cn/Search.aspx)
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3. 摘抄自《OpenGL超级宝典第五版》:
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3. [《游戏引擎架构》中英词汇索引表](http://www.cnblogs.com/miloyip/p/GameEngineArchitectureIndex.html)
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4. 摘抄自《OpenGL超级宝典第五版》:
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英文词 | 对应翻译
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英文词 | 对应翻译
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