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Fix #41
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@@ -272,7 +272,7 @@ void main()
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- **.frag**:片段着色器(Fragment Shader)
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- **.frag**:片段着色器(Fragment Shader)
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- **.geom**:几何着色器(Geometry Shader)
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- **.geom**:几何着色器(Geometry Shader)
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- **.tesc**:细分控制着色器(Tessellation Control Shader)
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- **.tesc**:细分控制着色器(Tessellation Control Shader)
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- **.tese**:细分评估着色器(Tessellation Evaluation Shader)
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- **.tese**:细分计算着色器(Tessellation Evaluation Shader)
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- **.comp**:计算着色器(Compute Shader)
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- **.comp**:计算着色器(Compute Shader)
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运行GLSL参考编译器非常简单:
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运行GLSL参考编译器非常简单:
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@@ -144,7 +144,7 @@
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- Flag:标记
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- Flag:标记
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- Reference Compiler:参考编译器
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- Reference Compiler:参考编译器
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- Tessellation Control Shader:细分控制着色器
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- Tessellation Control Shader:细分控制着色器
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- Tessellation Evaluation Shader:细分评估着色器
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- Tessellation Evaluation Shader:细分计算着色器
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- Compute Shader:计算着色器
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- Compute Shader:计算着色器
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- Attachment:附件
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- Attachment:附件
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- Render Buffer Object:渲染缓冲对象
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- Render Buffer Object:渲染缓冲对象
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