From 08e9ac6f9661a7e32dd79c5e9e8f2e5dc8be144c Mon Sep 17 00:00:00 2001 From: Meow J Date: Tue, 6 Sep 2016 19:06:40 +0800 Subject: [PATCH] Fix #41 --- docs/06 In Practice/01 Debugging.md | 2 +- glossary.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/06 In Practice/01 Debugging.md b/docs/06 In Practice/01 Debugging.md index 6e8df1f..f14f8db 100644 --- a/docs/06 In Practice/01 Debugging.md +++ b/docs/06 In Practice/01 Debugging.md @@ -272,7 +272,7 @@ void main() - **.frag**:片段着色器(Fragment Shader) - **.geom**:几何着色器(Geometry Shader) - **.tesc**:细分控制着色器(Tessellation Control Shader) -- **.tese**:细分评估着色器(Tessellation Evaluation Shader) +- **.tese**:细分计算着色器(Tessellation Evaluation Shader) - **.comp**:计算着色器(Compute Shader) 运行GLSL参考编译器非常简单: diff --git a/glossary.md b/glossary.md index 297e810..5b22f9e 100644 --- a/glossary.md +++ b/glossary.md @@ -144,7 +144,7 @@ - Flag:标记 - Reference Compiler:参考编译器 - Tessellation Control Shader:细分控制着色器 -- Tessellation Evaluation Shader:细分评估着色器 +- Tessellation Evaluation Shader:细分计算着色器 - Compute Shader:计算着色器 - Attachment:附件 - Render Buffer Object:渲染缓冲对象