Andrew Steinborn b0988bc50a Add a hard cap of 200 threads to VelocityScheduler
This is a more realistic (generalized) solution for #943. Fundamentally, a plugin should not be spawning an unbounded number of asynchronous task execution units on demand from the user - an invariant Velocity itself enforces. However, since this practice is so commonplace, it makes sense that we would need to have some upper cap to at least make the practice safer than it currently is.
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Velocity

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A Minecraft server proxy with unparalleled server support, scalability, and flexibility.

Velocity is licensed under the GPLv3 license.

Goals

  • A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
  • High performance: handle thousands of players on one proxy.
  • A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
  • First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Running

Once you've built Velocity, you can copy and run the -all JAR from proxy/build/libs. Velocity will generate a default configuration file and you can configure it from there.

Alternatively, you can get the proxy JAR from the downloads page.

Description
魔改了网易认证接口的velocity
https://github.com/PaperMC/Velocity
Readme GPL-3.0 8.2 MiB
Languages
Java 99.3%
C 0.4%
Shell 0.2%