678c7aa3a42aaf64b8b1b7df75e787cbec9fe2ad
* fix: Don't ignore the player's locale in message translation * feature: Use PointersSupplier to save constructing a Pointers instance for every player * fix: Don't use a custom implementation of Identity for players We don't need to carry about this object for every player. * chore: Stop using deprecated TranslationRegistry * fix: Simplify TranslatableMapper and fix bugs - The fallback string is not intended to be translated, so don't do that. - Check if the string can be translated in the default locale before using the closest mapper as devs may have their own strings. - Remove the hardcoded check for TranslationRegistry instance as devs (and us now) can use non-TranslationRegistry translator instances.
Velocity
A Minecraft server proxy with unparalleled server support, scalability, and flexibility.
Velocity is licensed under the GPLv3 license.
Goals
- A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
- High performance: handle thousands of players on one proxy.
- A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
- First-class support for Paper, Sponge, Fabric and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)
Building
Velocity is built with Gradle. We recommend using the
wrapper script (./gradlew
) as our CI builds using it.
It is sufficient to run ./gradlew build
to run the full build cycle.
Running
Once you've built Velocity, you can copy and run the -all
JAR from
proxy/build/libs
. Velocity will generate a default configuration file
and you can configure it from there.
Alternatively, you can get the proxy JAR from the downloads page.
Description
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