Add some means to quickly overlook deframing issues

This commit is contained in:
Shane Freeder
2025-05-22 13:12:50 +01:00
parent 678c7aa3a4
commit 8fea43d6ba

View File

@@ -30,12 +30,15 @@ import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.ByteToMessageDecoder;
import io.netty.handler.codec.CorruptedFrameException;
import java.util.List;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* Frames Minecraft server packets which are prefixed by a 21-bit VarInt encoding.
*/
public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
private static final Logger LOGGER = LogManager.getLogger(MinecraftVarintFrameDecoder.class);
private static final QuietRuntimeException FRAME_DECODER_FAILED =
new QuietRuntimeException("A packet frame decoder failed. For more information, launch "
+ "Velocity with -Dvelocity.packet-decode-logging=true to see more.");
@@ -131,6 +134,15 @@ public class MinecraftVarintFrameDecoder extends ByteToMessageDecoder {
}
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
if (MinecraftDecoder.DEBUG) {
LOGGER.atWarn()
.withThrowable(cause)
.log("Exception caught while decoding frame for {}", ctx.channel().remoteAddress());
}
}
/**
* Reads a VarInt from the buffer of up to 21 bits in size.
*