Fix PlayerChatEvent Javadoc
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@@ -9,7 +9,7 @@ import org.checkerframework.checker.nullness.qual.Nullable;
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import java.util.Optional;
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/**
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* This event is fired once the player has been authenticated but before they connect to a server on the proxy.
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* This event is fired when a player types in a chat message.
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*/
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public final class PlayerChatEvent implements ResultedEvent<PlayerChatEvent.ChatResult> {
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private final Player player;
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