Add the same check to ClientPlaySessionHandler
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@@ -122,12 +122,16 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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}
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// If we don't want to handle this packet, just forward it on.
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// If we don't want to handle this packet, just forward it on.
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player.getConnectedServer().getMinecraftConnection().write(packet);
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if (player.getConnectedServer().hasCompletedJoin()) {
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player.getConnectedServer().getMinecraftConnection().write(packet);
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}
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}
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}
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@Override
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@Override
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public void handleUnknown(ByteBuf buf) {
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public void handleUnknown(ByteBuf buf) {
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player.getConnectedServer().getMinecraftConnection().write(buf.retain());
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if (player.getConnectedServer().hasCompletedJoin()) {
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player.getConnectedServer().getMinecraftConnection().write(buf.retain());
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}
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}
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}
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@Override
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@Override
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