Add the same check to ClientPlaySessionHandler

This commit is contained in:
Andrew Steinborn
2018-09-06 16:11:44 -04:00
parent 51a85d372b
commit 30baee84bd

View File

@@ -122,13 +122,17 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
} }
// If we don't want to handle this packet, just forward it on. // If we don't want to handle this packet, just forward it on.
if (player.getConnectedServer().hasCompletedJoin()) {
player.getConnectedServer().getMinecraftConnection().write(packet); player.getConnectedServer().getMinecraftConnection().write(packet);
} }
}
@Override @Override
public void handleUnknown(ByteBuf buf) { public void handleUnknown(ByteBuf buf) {
if (player.getConnectedServer().hasCompletedJoin()) {
player.getConnectedServer().getMinecraftConnection().write(buf.retain()); player.getConnectedServer().getMinecraftConnection().write(buf.retain());
} }
}
@Override @Override
public void disconnected() { public void disconnected() {