Don't attempt to retain the buffer if it goes to a closed connection

This commit is contained in:
Andrew Steinborn
2020-01-20 17:37:21 -05:00
parent a1577dd8a5
commit 0c7a995767

View File

@@ -273,7 +273,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
MinecraftConnection smc = serverConnection.getConnection();
if (smc != null && serverConnection.getPhase().consideredComplete()) {
if (smc != null && !smc.isClosed() && serverConnection.getPhase().consideredComplete()) {
smc.write(buf.retain());
}
}