Update to use mkdocs

This commit is contained in:
Mouse
2018-10-30 23:20:19 +08:00
parent dbee246682
commit 9fe3cf0b04
9 changed files with 77 additions and 292 deletions

3
.gitignore vendored
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build/ build/
/source/.vscode

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# Minimal makefile for Sphinx documentation
#
# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
SPHINXPROJ = lwjglbook-CN-Translation
SOURCEDIR = source
BUILDDIR = build
# Put it first so that "make" without argument is like "make help".
help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
.PHONY: help Makefile
# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)

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@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=source
set BUILDDIR=build
set SPHINXPROJ=lwjglbook-CN-Translation
if "%1" == "" goto help
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
goto end
:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
:end
popd

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mkdocs.yml Normal file
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site_name: Lwjglbook中文翻译
site_author: Mouse0w0
site_copyright: '2018, Mouse0w0'
repo_url: https://github.com/Mouse0w0/lwjglbook-CN-Translation
nav:
- 事前准备First Steps: '01-first-steps.md'
- 游戏循环The Game Loop: '02-the-game-loop.md'
- 坐标简介A brief about coordinates: '03-a-brief-about-coordinates.md'
- 渲染Rendering: '04-rendering.md'
- 更多关于渲染的事情More on Rendering: '05-more-on-rendering.md'
- 变换Transformations: '06-transformations.md'
- 纹理Textures: '07-textures.md'
- 摄像机Camera: '08-camera.md'
- 加载更复杂的模型Loading more complex models: '09-loading-more-complex-models.md'
- 要有光Let there be light: '10-let-there-be-light.md'
- 要有更多的光Let there be even more light: '11-let-there-be-even-more-light.md'
- 游戏HUDGame HUD: '12-game-hud.md'
- 天空盒与一些优化 (Sky Box and some optimizations): '13-sky-box-and-some-optimizations.md'
- 高度图Height Maps: '14-height-maps.md'
- 地形碰撞 (Terrain Collisions): '15-terrain-collisions.md'
- 雾 (Fog): '16-fog.md'
- 法线贴图Normal Mapping: '17-normal-mapping.md'
docs_dir: source
theme: readthedocs
extra_javascript:
- https://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS_HTML
markdown_extensions:
- admonition
- extra
- toc
- mdx_math:
enable_dollar_delimiter: true

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sphinx_rtd_theme pymdown-extensions
python-markdown-math

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{
"restructuredtext.confPath": "d:\\Workspace\\lwjglbook-CN-Translation\\source"
}

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# -*- coding: utf-8 -*-
#
# Configuration file for the Sphinx documentation builder.
#
# This file does only contain a selection of the most common options. For a
# full list see the documentation:
# http://www.sphinx-doc.org/en/master/config
# -- Path setup --------------------------------------------------------------
# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
# import os
# import sys
# sys.path.insert(0, os.path.abspath('.'))
import sphinx_rtd_theme
from recommonmark.parser import CommonMarkParser
source_parsers = {
'.md': CommonMarkParser,
}
# -- Project information -----------------------------------------------------
project = 'lwjglbook-CN-Translation'
copyright = '2018, Mouse0w0'
author = 'Mouse0w0'
# The short X.Y version
version = ''
# The full version, including alpha/beta/rc tags
release = ''
# -- General configuration ---------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#
# needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'sphinx.ext.githubpages',
]
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
#
# source_suffix = ['.rst', '.md']
source_suffix = ['.rst', '.md']
# The master toctree document.
master_doc = 'index'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = 'zh_CN'
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path .
exclude_patterns = []
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
highlight_language = 'javascript'
# -- Options for HTML output -------------------------------------------------
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#
html_theme = 'sphinx_rtd_theme'
# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#
# html_theme_options = {}
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# Custom sidebar templates, must be a dictionary that maps document names
# to template names.
#
# The default sidebars (for documents that don't match any pattern) are
# defined by theme itself. Builtin themes are using these templates by
# default: ``['localtoc.html', 'relations.html', 'sourcelink.html',
# 'searchbox.html']``.
#
# html_sidebars = {}
# -- Options for HTMLHelp output ---------------------------------------------
# Output file base name for HTML help builder.
htmlhelp_basename = 'lwjglbook-CN-Translationdoc'
# -- Options for LaTeX output ------------------------------------------------
latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#
# 'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
#
# 'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
#
# 'preamble': '',
# Latex figure (float) alignment
#
# 'figure_align': 'htbp',
}
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'lwjglbook-CN-Translation.tex', 'lwjglbook-CN-Translation Documentation',
'Mouse0w0', 'manual'),
]
# -- Options for manual page output ------------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'lwjglbook-cn-translation', 'lwjglbook-CN-Translation Documentation',
[author], 1)
]
# -- Options for Texinfo output ----------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'lwjglbook-CN-Translation', 'lwjglbook-CN-Translation Documentation',
author, 'lwjglbook-CN-Translation', 'One line description of project.',
'Miscellaneous'),
]
# -- Extension configuration -------------------------------------------------

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source/index.md Normal file
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# 《用LWJGL 3开发3D游戏(3D Game Development with LWJGL 3)》中文翻译
[![Documentation Status](https://readthedocs.org/projects/lwjglbook-cn-translation/badge/?version=latest)](http://lwjglbook-cn-translation.readthedocs.io/zh_CN/latest/?badge=latest)
## 本书原介绍
这本在线电子书主要讲解使用LWJGL 3库开发3D游戏。
LWJGL是一个Java库提供了访问OpenGL、OpenAL和OpenCL的接口。这个库可以在使用高性能的OpenGL的同时使用Java语言开发。
我最初的目标是学习使用OpenGL开发3D游戏所涉及的技术。所需资料都可在网上找到但是没有人将其整理有时很难找到甚至有些资料不完整或存在误导。
我开始收集一些资料,编写一些示例,并决定以电子书的形式整理这些资料。
## 源代码
本书中所有的源码示例均上传至[GitHub](https://github.com/lwjglgamedev/lwjglbook).
本书英文原文地址[GitBook](https://legacy.gitbook.com/book/lwjglgamedev/3d-game-development-with-lwjgl/details) [GitHub](https://github.com/lwjglgamedev/lwjglbook-bookcontents).
## 许可证
<a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/"><img alt="知识共享许可协议" style="border-width:0" src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" /></a><br />本作品采用<a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/">知识共享署名-相同方式共享 4.0 国际许可协议</a>进行许可。
所有的源代码的许可协议均为 [Apache v2.0](https://www.apache.org/licenses/LICENSE-2.0 "Apache v2.0")
## 原作者
Antonio Hernández Bejarano
## 支持作者
如果你喜欢这本书请Star并且分享它。如果你想捐助作者你可以通过下面的按钮捐助
[![Paypal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5MH9AA9TPQQBN)
或者你更喜欢用比特币: 1Kwe78faWarzGTsWXtdGvjjbS9RmW1j3nb.
## 译者的话
本书是本人为了学习LWJGL 3而翻译的由于本人的能力有限如有不正确的地方欢迎各位指正。

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《用LWJGL 3开发3D游戏(3D Game Development with LWJGL 3)》中文翻译
====
.. toctree::
:maxdepth: 1
:caption: 目录
01-first-steps
02-the-game-loop
03-a-brief-about-coordinates
04-rendering
05-more-on-rendering
06-transformations
07-textures
08-camera
09-loading-more-complex-models
10-let-there-be-light
11-let-there-be-even-more-light
12-game-hud
13-sky-box-and-some-optimizations
14-height-maps
15-terrain-collisions
16-fog
17-normal-mapping
本书原介绍
****
这本在线电子书主要讲解使用LWJGL 3库开发3D游戏。
LWJGL是一个Java库提供了访问OpenGL、OpenAL和OpenCL的接口。这个库可以在使用高性能的OpenGL的同时使用Java语言开发。
我最初的目标是学习使用OpenGL开发3D游戏所涉及的技术。所需资料都可在网上找到但是没有人将其整理有时很难找到甚至有些资料不完整或存在误导。
我开始收集一些资料,编写一些示例,并决定以电子书的形式整理这些资料。
源代码
****
本书中所有的源码示例均上传至 `GitHub <https://github.com/lwjglgamedev/lwjglbook>`_
本书英文原文地址 `GitBook <https://legacy.gitbook.com/book/lwjglgamedev/3d-game-development-with-lwjgl/details>`_ `GitHub <https://github.com/lwjglgamedev/lwjglbook-bookcontents>`_.
许可证
****
本作品采用 `知识共享署名-相同方式共享 4.0 国际许可协议 <http://creativecommons.org/licenses/by-sa/4.0/>`_ 进行许可。
所有的源代码的许可协议均为 `Apache v2.0 <https://www.apache.org/licenses/LICENSE-2.0>`_
原作者
****
Antonio Hernández Bejarano
支持作者
****
如果你喜欢这本书请Star并且分享它。如果你想捐助作者你可以通过下面的按钮捐助
`PayPal <https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5MH9AA9TPQQBN>`_
或者你更喜欢用比特币: 1Kwe78faWarzGTsWXtdGvjjbS9RmW1j3nb.
译者的话
****
本书是本人为了学习LWJGL 3而翻译的由于本人的能力有限如有不正确的地方欢迎各位指正。