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Anyway, just delete it. Close #46
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@@ -335,11 +335,7 @@ public:
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## 从文件读取
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## 从文件读取
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我们使用C++文件流读取着色器内容,储存到几个`string`对象里(译注1):
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我们使用C++文件流读取着色器内容,储存到几个`string`对象里:
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!!! note "译注1"
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实际上把着色器代码保存在文件中适合学习OpenGL的时候,实际开发中最好把一个着色器直接储存为多个字符串,这样具有更高的灵活度。
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```c++
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```c++
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Shader(const GLchar* vertexPath, const GLchar* fragmentPath)
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Shader(const GLchar* vertexPath, const GLchar* fragmentPath)
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