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https://github.com/LearnOpenGL-CN/LearnOpenGL-CN.git
synced 2025-08-23 04:35:28 +08:00
@@ -179,7 +179,7 @@ void main()
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GLuint pingpongFBO[2];
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GLuint pingpongBuffer[2];
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glGenFramebuffers(2, pingpongFBO);
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glGenTextures(2, pingpongColorbuffers);
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glGenTextures(2, pingpongBuffer);
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for (GLuint i = 0; i < 2; i++)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, pingpongFBO[i]);
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@@ -271,4 +271,4 @@ void main()
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- [Efficient Gaussian Blur with linear sampling](http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/):非常详细地描述了高斯模糊,以及如何使用OpenGL的双线性纹理采样提升性能。
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- [Bloom Post Process Effect](https://udn.epicgames.com/Three/Bloom.html):来自Epic Games关于通过对权重的多个高斯曲线结合来提升泛光效果的文章。
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- [How to do good bloom for HDR rendering](http://kalogirou.net/2006/05/20/how-to-do-good-bloom-for-hdr-rendering/):Kalogirou的文章描述了如何使用更好的高斯模糊算法来提升泛光效果。
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- [How to do good bloom for HDR rendering](http://kalogirou.net/2006/05/20/how-to-do-good-bloom-for-hdr-rendering/):Kalogirou的文章描述了如何使用更好的高斯模糊算法来提升泛光效果。
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