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glossary.md
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glossary.md
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- Single-side Refraction:单面折射
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- Dynamic Environment Mapping:动态环境映射
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## 04-07
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- Buffer Target:缓冲目标
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- Reserve(内存):预留
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- Unmapping:解除映射
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- Interleave:交错
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- Uniform Buffer Object:Uniform缓冲对象
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## 04-08
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- Built-in Variable:内建变量
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- Particle Generation:粒子生成
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- Window Space:窗口空间
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- Read-only:只读
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- Depth Condition:深度条件
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- Interface Block:接口块
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- Geometry Shader:几何着色器
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- Uniform Block:Uniform块
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- Uniform Block Layout:Uniform块布局
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- Spacing:间距
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- Shared Layout:共享布局
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- Pad:填充
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- Padding:填充量
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- Base Alignment:基准对齐量
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- Aligned Offset:对齐偏移量
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- Packed Layout:紧凑布局
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- Binding Point:绑定点
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- Uniform Block Index:Uniform块索引
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- Skeletal Animation:骨骼动画
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## 06-01
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- Debugging:调试
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