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fix
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@@ -368,7 +368,7 @@ glEnableVertexAttribArray(0);
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[...]
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// ..:: 绘制代(渲染循环中) :: ..
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// ..:: 绘制代码(渲染循环中) :: ..
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// 4. 绘制物体
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glUseProgram(shaderProgram);
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glBindVertexArray(VAO);
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