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mirror of https://github.com/LearnOpenGL-CN/LearnOpenGL-CN.git synced 2025-08-22 20:25:28 +08:00

code tiny error

This commit is contained in:
JiangMuWen
2017-02-04 21:30:02 +08:00
committed by GitHub
parent ae090683d4
commit cf735a322b

View File

@@ -202,7 +202,7 @@ void main()
lightDistance = lightDistance / far_plane;
// Write this as modified depth
gl_FragDepth = gl_FragCoord.z;
gl_FragDepth = lightDistance;
}
```
@@ -476,4 +476,4 @@ PCF算法的结果如果没有变得更好也是非常不错的这是柔
- [Shadow Mapping for point light sources in OpenGL](http://www.sunandblackcat.com/tipFullView.php?l=eng&topicid=36)sunandblackcat的万向阴影映射教程。
- [Multipass Shadow Mapping With Point Lights](http://ogldev.atspace.co.uk/www/tutorial43/tutorial43.html)ogldev的万向阴影映射教程。
- [Omni-directional Shadows](http://www.cg.tuwien.ac.at/~husky/RTR/OmnidirShadows-whyCaps.pdf)Peter Houska的关于万向阴影映射的一组很好的ppt。
- [Omni-directional Shadows](http://www.cg.tuwien.ac.at/~husky/RTR/OmnidirShadows-whyCaps.pdf)Peter Houska的关于万向阴影映射的一组很好的ppt。