From b755b625c289ed7afba4bb434905f6dbfd1b405c Mon Sep 17 00:00:00 2001 From: LJX <335272236@qq.com> Date: Mon, 22 Apr 2019 16:48:02 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E4=B8=80=E5=A4=84=E9=94=99?= =?UTF-8?q?=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 这个分号显然是多余的 --- docs/04 Advanced OpenGL/06 Cubemaps.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/04 Advanced OpenGL/06 Cubemaps.md b/docs/04 Advanced OpenGL/06 Cubemaps.md index d9ed785..e83ebf4 100644 --- a/docs/04 Advanced OpenGL/06 Cubemaps.md +++ b/docs/04 Advanced OpenGL/06 Cubemaps.md @@ -145,7 +145,7 @@ unsigned int loadCubemap(vector faces) 之后,在调用这个函数之前,我们需要将合适的纹理路径按照立方体贴图枚举指定的顺序加载到一个vector中。 ```c++ -vector faces; +vector faces { "right.jpg", "left.jpg",