From 98b5aef5efc1b07adc0fdc944d6018346b7c5794 Mon Sep 17 00:00:00 2001 From: jckcoenf <49090941+jckcoenf@users.noreply.github.com> Date: Tue, 19 Nov 2019 13:17:18 +0800 Subject: [PATCH] Update 01 Shadow Mapping.md --- docs/05 Advanced Lighting/03 Shadows/01 Shadow Mapping.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/05 Advanced Lighting/03 Shadows/01 Shadow Mapping.md b/docs/05 Advanced Lighting/03 Shadows/01 Shadow Mapping.md index a56ea88..20875cc 100644 --- a/docs/05 Advanced Lighting/03 Shadows/01 Shadow Mapping.md +++ b/docs/05 Advanced Lighting/03 Shadows/01 Shadow Mapping.md @@ -71,7 +71,7 @@ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); ``` -生成深度贴图不太复杂。因为我们只关心深度值,我们要把纹理格式指定为GL_DEPTH_COMPONENT。我们还要把纹理的高宽设置为1024:这是深度贴图的。 +生成深度贴图不太复杂。因为我们只关心深度值,我们要把纹理格式指定为GL_DEPTH_COMPONENT。我们还要把纹理的高宽设置为1024:这是深度贴图的分辨率。 把我们把生成的深度纹理作为帧缓冲的深度缓冲: