diff --git a/docs/05 Advanced Lighting/05 Parallax Mapping.md b/docs/05 Advanced Lighting/05 Parallax Mapping.md index 434e716..8b62883 100644 --- a/docs/05 Advanced Lighting/05 Parallax Mapping.md +++ b/docs/05 Advanced Lighting/05 Parallax Mapping.md @@ -143,7 +143,7 @@ void main() vec2 ParallaxMapping(vec2 texCoords, vec3 viewDir) { float height = texture(depthMap, texCoords).r; - vec3 p = viewDir.xy / viewDir.z * (height * height_scale); + vec2 p = viewDir.xy / viewDir.z * (height * height_scale); return texCoords - p; } ``` @@ -302,4 +302,4 @@ return finalTexCoords; ## 附加资源 - [Parallax Occlusion Mapping in GLSL](http://sunandblackcat.com/tipFullView.php?topicid=28):sunandblackcat.com上的视差贴图教程。 -- [How Parallax Displacement Mapping Works](https://www.youtube.com/watch?v=xvOT62L-fQI):TheBennyBox的关于视差贴图原理的视频教程。 \ No newline at end of file +- [How Parallax Displacement Mapping Works](https://www.youtube.com/watch?v=xvOT62L-fQI):TheBennyBox的关于视差贴图原理的视频教程。