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Update the code in 01-05
Replace 'GLchar' with 'char' to be consistent with the original English article.
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@@ -323,7 +323,7 @@ public:
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unsigned int ID;
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unsigned int ID;
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// 构造器读取并构建着色器
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// 构造器读取并构建着色器
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Shader(const GLchar* vertexPath, const GLchar* fragmentPath);
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Shader(const char* vertexPath, const char* fragmentPath);
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// 使用/激活程序
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// 使用/激活程序
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void use();
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void use();
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// uniform工具函数
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// uniform工具函数
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