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04-01
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@@ -165,7 +165,7 @@ float LinearizeDepth(float depth)
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void main()
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{
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float depth = LinearizeDepth(gl_FragCoord.z);
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float depth = LinearizeDepth(gl_FragCoord.z) / far; // 为了演示除以far
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color = vec4(vec3(depth), 1.0f);
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}
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```
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