From 6b1e6c4585d17a0a290ee05fddbc4f3066577bd8 Mon Sep 17 00:00:00 2001 From: cathy0612 Date: Tue, 4 Feb 2020 20:16:57 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A5=87=E6=80=AA=E7=9A=84=E7=BC=A9=E8=BF=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md b/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md index e35cd25..4657e2a 100644 --- a/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md +++ b/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md @@ -88,9 +88,9 @@ glBindFramebuffer(GL_FRAMEBUFFER, 0); // 1. first render to depth cubemap glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT); glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO); - glClear(GL_DEPTH_BUFFER_BIT); - ConfigureShaderAndMatrices(); - RenderScene(); +glClear(GL_DEPTH_BUFFER_BIT); +ConfigureShaderAndMatrices(); +RenderScene(); glBindFramebuffer(GL_FRAMEBUFFER, 0); // 2. then render scene as normal with shadow mapping (using depth cubemap) glViewport(0, 0, SCR_WIDTH, SCR_HEIGHT);