diff --git a/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md b/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md index e35cd25..4657e2a 100644 --- a/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md +++ b/docs/05 Advanced Lighting/03 Shadows/02 Point Shadows.md @@ -88,9 +88,9 @@ glBindFramebuffer(GL_FRAMEBUFFER, 0); // 1. first render to depth cubemap glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT); glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO); - glClear(GL_DEPTH_BUFFER_BIT); - ConfigureShaderAndMatrices(); - RenderScene(); +glClear(GL_DEPTH_BUFFER_BIT); +ConfigureShaderAndMatrices(); +RenderScene(); glBindFramebuffer(GL_FRAMEBUFFER, 0); // 2. then render scene as normal with shadow mapping (using depth cubemap) glViewport(0, 0, SCR_WIDTH, SCR_HEIGHT);