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mirror of https://github.com/LearnOpenGL-CN/LearnOpenGL-CN.git synced 2025-08-22 20:25:28 +08:00

Update 02-02

This commit is contained in:
Meow J
2017-06-19 03:31:22 +08:00
parent 684f9710a5
commit 689e936dc7
4 changed files with 113 additions and 87 deletions

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@@ -180,6 +180,30 @@
- Reflect反射
- Absorb吸收
- Container第一章创建的那个物体箱子
- Lamp
## 02-02
- Phong Lighting Model冯氏光照模型
- Ambient Lighting环境光照
- Diffuse Lighting漫反射光照
- Specular Lighting镜面光照
- Directional Impact方向性影响
- Global Illumination全局性照明
- Factor因子
- Normal Vector法向量
- Normal Matrix法线矩阵
- Ambient Component环境光分量
- Diffuse Component漫反射分量
- Specular Component镜面光分量
- Inverse Matrix逆矩阵
- Transpose Matrix转置矩阵
- Specular Highlight镜面高光
- Intensity强度
- Specular Intensity镜面强度
- Shininess反光度
- Gouraud ShadingGouraud着色
- Phong Shading冯氏着色
## 06-01