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Update 02-02
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glossary.md
24
glossary.md
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- Reflect:反射
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- Absorb:吸收
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- Container(第一章创建的那个物体):箱子
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- Lamp:灯
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## 02-02
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- Phong Lighting Model:冯氏光照模型
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- Ambient Lighting:环境光照
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- Diffuse Lighting:漫反射光照
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- Specular Lighting:镜面光照
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- Directional Impact:方向性影响
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- Global Illumination:全局性照明
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- Factor:因子
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- Normal Vector:法向量
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- Normal Matrix:法线矩阵
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- Ambient Component:环境光分量
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- Diffuse Component:漫反射分量
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- Specular Component:镜面光分量
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- Inverse Matrix:逆矩阵
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- Transpose Matrix:转置矩阵
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- Specular Highlight:镜面高光
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- Intensity:强度
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- Specular Intensity:镜面强度
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- Shininess:反光度
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- Gouraud Shading:Gouraud着色
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- Phong Shading:冯氏着色
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## 06-01
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