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01-07
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glossary.md
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glossary.md
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## 01-04
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- Graphics Pipeline:图形渲染管线
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- Resolution:分辨率
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- Resolution(图像,屏幕):分辨率
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- Shader:着色器
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- GLSL:OpenGL Shading Language,OpenGL着色器语言
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- Vertex Data:顶点数据
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- Perspective Division:透视划分
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- Fragment Shader:片段着色器
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- Component:分量
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- Element:元素
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- Normalize:标准化
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- Stride:步长
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- Offset:偏移量
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- Preprocessor Directives:预处理指令
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- Debug:调试
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## 01-05
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## 01-06
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- Texture Coordinate:纹理坐标
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- Sampling:采样
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- Channel:通道
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- Sampler:采样器
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- Texture Unit:纹理单元
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## 01-07
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- Direction:方向
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- Magnitude:大小
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- Dimension(数学):维度
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- Scalar:标量
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- Position Vector:位置向量
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- Unit Vector:单位向量
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- Pythagoras Theorem:勾股定理
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- Dot Product:点乘,点积
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- Cross Product:叉乘,叉积
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- Identity Matrix:单位矩阵
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- Scale:缩放
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- Translation:位移
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- Homogeneous Coordinate:齐次坐标
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- Direction Vector:方向向量
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- Rotation:旋转
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- Rotation Axis:旋转轴
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- Column-major Ordering:列主序
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