diff --git a/docs/05 Advanced Lighting/04 Normal Mapping.md b/docs/05 Advanced Lighting/04 Normal Mapping.md index d615ba5..c8e0963 100644 --- a/docs/05 Advanced Lighting/04 Normal Mapping.md +++ b/docs/05 Advanced Lighting/04 Normal Mapping.md @@ -32,7 +32,7 @@ ```c++ -vec3 rgb_normal = normal * 0.5 - 0.5; // transforms from [-1,1] to [0,1] +vec3 rgb_normal = normal * 0.5 + 0.5; // 从 [-1,1] 转换至 [0,1] ``` 将法线向量变换为像这样的RGB颜色元素,我们就能把根据表面的形状的fragment的法线保存在2D纹理中。教程开头展示的那个砖块的例子的法线贴图如下所示: