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Merge pull request #99 from fuzhenn/patch-1

fix typo in glsl
This commit is contained in:
Meow J
2018-03-01 15:50:54 -05:00
committed by GitHub

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@@ -194,7 +194,7 @@ float G = GeometrySmith(N, V, L, roughness);
```glsl
vec3 nominator = NDF * G * F;
float denominator = 4 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001;
float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001;
vec3 specular = nominator / denominator;
```
@@ -304,7 +304,7 @@ void main()
kD *= 1.0 - metallic;
vec3 nominator = NDF * G * F;
float denominator = 4 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001;
float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001;
vec3 specular = nominator / denominator;
// add to outgoing radiance Lo