From 1f092587e01c52b156e3494ed37f8c44e75e9405 Mon Sep 17 00:00:00 2001 From: Meow J Date: Tue, 14 Jul 2015 22:53:56 +0800 Subject: [PATCH] Testing --- 02 Lighting/05 Light casters.md | 3 +-- mkdocs.yml | 4 ++++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/02 Lighting/05 Light casters.md b/02 Lighting/05 Light casters.md index 12ad71c..da7b165 100644 --- a/02 Lighting/05 Light casters.md +++ b/02 Lighting/05 Light casters.md @@ -127,9 +127,8 @@ Distance|Constant|Linear|Quadratic 325|1.0|0.014|0.0007 600|1.0|0.007|0.0002 3250|1.0|0.0014|0.000007 -就像你所看到的,常数项![Kc](https://raw.githubusercontent.com/LearnOpenGL-CN/LearnOpenGL-CN/master/img/Kc.png)一直都是1.0。一次项![Kl](https://raw.githubusercontent.com/LearnOpenGL-CN/LearnOpenGL-CN/master/img/Kl.png)为了覆盖更远的距离通常很小,二次项![Kq](https://raw.githubusercontent.com/LearnOpenGL-CN/LearnOpenGL-CN/master/img/Kq.png)就更小了。尝试用这些值进行实验,看看它们在你的实现中各自的效果。我们的环境中,32到100的距离对大多数光通常就足够了。 - +就像你所看到的,常数项![Kc](https://raw.githubusercontent.com/LearnOpenGL-CN/LearnOpenGL-CN/master/img/Kc.png)一直都是1.0。一次项![Kl](https://raw.githubusercontent.com/LearnOpenGL-CN/LearnOpenGL-CN/master/img/Kl.png)为了覆盖更远的距离通常很小,二次项![Kq](https://raw.githubusercontent.com/LearnOpenGL-CN/LearnOpenGL-CN/master/img/Kq.png)就更小了。尝试用这些值进行实验,看看它们在你的实现中各自的效果。我们的环境中,32到100的距离对大多数光通常就足够了。 ###16.3.2 实现衰减 diff --git a/mkdocs.yml b/mkdocs.yml index afaadc0..684018a 100644 --- a/mkdocs.yml +++ b/mkdocs.yml @@ -14,6 +14,10 @@ pages: - 光照贴图: '02 Lighting/04 Lighting maps.md' - 投光物: '02 Lighting/05 Light casters.md' - 复习: '02 Lighting/07 Review.md' + - 加载模型(Model Loading): + - 颜色: '03 Model Loading/01 Assimp.md' + - 网格: '03 Model Loading/02 Mesh.md' + - 模型: '03 Model Loading/03 Model.md' site_name: LearnOpenGL-CN