From bd12ed7d1d6089ffc776ada4f013db4c2329e7a8 Mon Sep 17 00:00:00 2001 From: hyc0612 <40915371+hyc0612@users.noreply.github.com> Date: Sun, 3 Feb 2019 14:32:53 +0800 Subject: [PATCH] Update 04 Normal Mapping.md MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修正翻译 --- docs/05 Advanced Lighting/04 Normal Mapping.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/05 Advanced Lighting/04 Normal Mapping.md b/docs/05 Advanced Lighting/04 Normal Mapping.md index 2441238..55a2691 100644 --- a/docs/05 Advanced Lighting/04 Normal Mapping.md +++ b/docs/05 Advanced Lighting/04 Normal Mapping.md @@ -94,7 +94,7 @@ void main() ![](http://learnopengl.com/img/advanced-lighting/normal_mapping_surface_edges.png) -上图中我们可以看到边\(E_2\)纹理坐标的不同,\(E_2\)是一个三角形的边,这个三角形的另外两条边是\(\Delta U_2\)和\(\Delta V_2\),它们与切线向量\(T\)和副切线向量\(B\)方向相同。这样我们可以把边\(E_1\)和\(E_2\)用切线向量\(T\)和副切线向量\(B\)的线性组合表示出来(译注:注意\(T\)和\(B\)都是单位长度,在\(TB\)平面中所有点的\(T\)、\(B\)坐标都在0到1之间,因此可以进行这样的组合): +上图中我们可以看到三角形的边\(E_2\)分别在切线上\(T\)和副切线上\(B\)上的纹理坐标\(\Delta U_2\)和\(\Delta V_2\)。这样我们可以把边\(E_1\)和\(E_2\)用切线向量\(T\)和副切线向量\(B\)的线性组合表示出来(译注:注意\(T\)和\(B\)都是单位长度,在\(TB\)平面中所有点的\(T\)、\(B\)坐标都在0到1之间,因此可以进行这样的组合): $$ E_1 = \Delta U_1T + \Delta V_1B