From 0b42a6392d79f6577cc76e2818149eb879a5c6a6 Mon Sep 17 00:00:00 2001 From: Meow J Date: Sun, 2 Apr 2017 15:18:43 +0800 Subject: [PATCH] Fix #62 --- docs/04 Advanced OpenGL/08 Advanced GLSL.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/04 Advanced OpenGL/08 Advanced GLSL.md b/docs/04 Advanced OpenGL/08 Advanced GLSL.md index fc30f9c..9d81152 100644 --- a/docs/04 Advanced OpenGL/08 Advanced GLSL.md +++ b/docs/04 Advanced OpenGL/08 Advanced GLSL.md @@ -82,7 +82,7 @@ void main() 因为窗口的宽是800,当一个像素的x坐标小于400,那么它一定在窗口的左边,这样我们就让物体有个不同的颜色。 -![](../img/04/08/advanced_glsl_frontfacing.png) +![](../img/04/08/advanced_glsl_fragcoord.png) 我们现在可以计算出两个完全不同的片段着色器结果,每个显示在窗口的一端。这对于测试不同的光照技术很有好处。