fix: 移除 reset 指令
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@@ -16,11 +16,10 @@
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> JavaScript 代码执行时,执行命令的对象(玩家或控制台)会作为 sender 变量传入
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| 指令 | 权限 | 描述 |
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|:-------------------|:---------------------|:---------------------|
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|:-------------------|:---------------------|:------------------------|
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| script eval {脚本内容} | hamster.script.admin | 直接执行 JavaScript 脚本 |
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| script run {脚本文件} | hamster.script.admin | 执行文件中的 JavaScript 代码 |
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| script reset | hamster.script.admin | 重设 JavaScript 引擎环境 |
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| script reload | hamster.script.admin | 重载插件 |
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| script reload | hamster.script.admin | 重载插件并重设 JavaScript 引擎环境 |
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# 注意事项
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@@ -6,7 +6,7 @@ plugins {
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}
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group = "cn.hamster3.mc.plugin"
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version = "1.0.3"
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version = "1.0.4"
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description = "为Minecraft服务器导入 OpenJDK Nashorn 引擎来执行 JavaScript 脚本"
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repositories {
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@@ -161,12 +161,6 @@ public class HamsterScriptPlugin extends JavaPlugin {
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}
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break;
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}
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case "reset": {
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engine = new ScriptEngineManager().getEngineByName("JavaScript");
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invocable = (Invocable) engine;
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sender.sendMessage("§a已重设 JavaScript 引擎环境");
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break;
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}
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case "reload": {
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reload();
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sender.sendMessage("§a插件重载完成");
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@@ -187,7 +181,6 @@ public class HamsterScriptPlugin extends JavaPlugin {
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List<String> list = new ArrayList<>();
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list.add("eval");
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list.add("run");
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list.add("reset");
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list.add("reload");
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String startWith = args[0].toLowerCase();
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list.removeIf(o -> !o.startsWith(startWith));
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