fix(bungee): 玩家传送至不在线的服务器时报错
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@@ -96,6 +96,11 @@ public final class BallBungeeCordListener implements Listener, BallListener {
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case SendPlayerToLocationEvent.ACTION: {
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SendPlayerToLocationEvent event = CoreConstantObjects.GSON.fromJson(info.getContent(), SendPlayerToLocationEvent.class);
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String serverID = event.getLocation().getServerID();
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ServerInfo serverInfo = ProxyServer.getInstance().getServerInfo(serverID);
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if (serverInfo == null) {
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HamsterBallPlugin.getInstance().getLogger().warning("试图传送玩家时失败: 服务器 " + serverID + " 不在线!");
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break;
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}
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for (UUID uuid : event.getSendPlayerUUID()) {
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ProxiedPlayer player = ProxyServer.getInstance().getPlayer(uuid);
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if (player == null) {
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@@ -104,7 +109,7 @@ public final class BallBungeeCordListener implements Listener, BallListener {
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if (player.getServer().getInfo().getName().equals(serverID)) {
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continue;
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}
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player.connect(ProxyServer.getInstance().getServerInfo(serverID));
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player.connect(serverInfo);
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}
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break;
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}
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