refactor: 优化代码
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@@ -4,7 +4,7 @@ version: ${version}
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api-version: 1.13
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author: MiniDay
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website: https://github.com/MiniDay/hamster-ball
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website: https://gitee.com/MiniDay/hamster-ball
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description: 仓鼠球:一个基于 Netty 的 Minecraft 服务端通用消息中间件(原HamsterService)
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load: STARTUP
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@@ -145,7 +145,7 @@ public final class BallBungeeCordListener extends BallListener implements Listen
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new BallPlayerLoginEvent(new BallPlayerInfo(
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event.getConnection().getUniqueId(),
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event.getConnection().getName(),
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"",
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"connecting",
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BallAPI.getInstance().getLocalServerId(),
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true
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))
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@@ -161,17 +161,17 @@ public final class BallBungeeCordListener extends BallListener implements Listen
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BallPlayerPostLoginEvent.ACTION,
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new BallPlayerPostLoginEvent(playerInfo)
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);
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BallBungeeCordUtils.uploadPlayerInfo(playerInfo);
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void onServerConnect(ServerConnectEvent event) {
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ProxiedPlayer player = event.getPlayer();
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BallPlayerInfo playerInfo = BallBungeeCordUtils.getPlayerInfo(player, true);
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playerInfo.setGameServer(event.getTarget().getName());
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BallAPI.getInstance().sendBallMessage(
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BallAPI.BALL_CHANNEL,
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BallPlayerConnectServerEvent.ACTION,
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new BallPlayerConnectServerEvent(playerInfo, playerInfo.getGameServer(), event.getTarget().getName())
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BallPlayerPreConnectServerEvent.ACTION,
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new BallPlayerPreConnectServerEvent(playerInfo, playerInfo.getGameServer(), event.getTarget().getName())
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);
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BallBungeeCordUtils.uploadPlayerInfo(playerInfo);
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}
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@@ -180,6 +180,7 @@ public final class BallBungeeCordListener extends BallListener implements Listen
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public void onServerConnected(ServerConnectedEvent event) {
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ProxiedPlayer player = event.getPlayer();
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BallPlayerInfo playerInfo = BallBungeeCordUtils.getPlayerInfo(player, true);
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playerInfo.setGameServer(event.getServer().getInfo().getName());
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BallAPI.getInstance().sendBallMessage(
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BallAPI.BALL_CHANNEL,
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BallPlayerPostConnectServerEvent.ACTION,
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@@ -25,7 +25,7 @@ public final class BallBungeeCordUtils {
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return new BallPlayerInfo(
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player.getUniqueId(),
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player.getName(),
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server == null ? "" : server.getInfo().getName(),
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server == null ? "connecting" : server.getInfo().getName(),
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BallAPI.getInstance().getLocalServerId(),
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online
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);
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@@ -8,6 +8,12 @@ import org.jetbrains.annotations.Nullable;
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/**
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* 玩家进入子服
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* <p>
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* 仅在使用 velocity 代理端时才会触发这个事件
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*
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* @see BallPlayerPreConnectServerEvent 玩家准备进入子服
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* @see BallPlayerConnectServerEvent 玩家进入子服
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* @see BallPlayerPostConnectServerEvent 玩家已经进入子服
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*/
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@Data
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@AllArgsConstructor
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@@ -6,7 +6,11 @@ import lombok.Data;
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import org.jetbrains.annotations.NotNull;
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/**
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* 玩家已进入子服
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* 玩家已经进入子服
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*
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* @see BallPlayerPreConnectServerEvent 玩家准备进入子服
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* @see BallPlayerConnectServerEvent 玩家进入子服
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* @see BallPlayerPostConnectServerEvent 玩家已经进入子服
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*/
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@Data
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@AllArgsConstructor
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@@ -8,8 +8,10 @@ import org.jetbrains.annotations.Nullable;
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/**
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* 玩家准备进入子服
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* <p>
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* 仅在使用 velocity 代理端时才会触发这个事件
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*
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* @see BallPlayerPreConnectServerEvent 玩家准备进入子服
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* @see BallPlayerConnectServerEvent 玩家进入子服
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* @see BallPlayerPostConnectServerEvent 玩家已经进入子服
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*/
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@Data
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@AllArgsConstructor
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