Specifically, the JoinGame packet handling is now split between pre-1.16 encodings of the packet and post-1.16 handlings of the packet. This packet is one of the most amorphous packets in the entire Minecraft protocol, from Velocity's perspective.
Specifically, the JoinGame packet handling is now split between pre-1.16 encodings of the packet and post-1.16 handlings of the packet. This packet is one of the most amorphous packets in the entire Minecraft protocol, from Velocity's perspective.